New Zealand’s game development industry grew 13% last year to earn $88.9m in the year ending 31 March 2016 according to an independent survey of New Zealand Game Developers Association studios. Almost all of that revenue (92%) came from exports of interactive software and online services.
“Entertainment software and apps continue to be one of New Zealand’s fastest growing hi-tech creative exports,” says NZ Game Developers Association Chairperson Stephen Knightly.jump to full article
The NZ Game Developers Association is a not-for-profit organisation run by a diverse group of game developers from around New Zealand. You can learn more about our role and activities (including the 2016 Activity Plan) here: http://nzgda.com/about-us/what-is-the-nzgda/
July 15th - online ballots will be emailed to all current NZGDA members and voting beginsjump to full article
New Auckland-based Indie studio Redfox releases it's first title 'Anchor Drop,' an underwater puzzle adventure game on Google Play in New Zealand. Completely free to play, the title offers eighty hand-crafted levels over a beautiful seascape.
Anchor Drop brings the player uniquely crafted levels, taking a 1010 cubed grid game to the next level. The game includes challenging puzzles, simple game play with quirky charters and underwater graphics.jump to full article
More than 1000 indie games applied for Indie Prize scholarship during the past year
335 games were submitted for Indie Prize Asia 2016
28 judges selected
100 world’s best indie games
3 days of Indie Prize Showcase
Indie Prize is a scholarship program for indie developers. The main goal of Indie Prize is to give indie developers from all over the world a place to meet, share their experience, showcase their games and to network with game industry professionals.jump to full article
This summer Global Mobile Game Confederation is hosting Mobile Game Asia at capital city of Malaysia - Kuala Lumpur, where we will merge the world gaming industry and local development community! Taking place at Berjaya Times Square Hotel, in Kuala Lumpur on July 13th – 14th, Mobile Game Asia brings together over 1,000+ industry leaders, developers and experts from all around the world to share insights, discuss ideas and develop new strategies to pave the way for a better mobile game ecosystem.
To know more about the event or to know how to apply for IPA (Indie Pitch Arena) click here... www.mobilegame.asiajump to full article
Game art and development is one of the world’s hottest new career paths and later this month some of New Zealand’s most talented young game developers will go head to head in a competition which could shoot them into the international spotlight.
For the first time ever WorldSkills – the largest skills competition on the planet – is including a category for game development, and on May 28 young creatives in Auckland, Wellington and Christchurch will battle it out for the opportunity to represent their country in their chosen field.jump to full article
Robert and Peter Curry of Wellington's Dinosaur Polo Club, the creators of the ingenious Mini Metro, came away with the Excellence in Audio Award and were nominated for four categories - including the Grand Prize - at the Independent Games Festival (IGF) this year, held during the Game Developers Conference 2016 in San Francisco.
The IGF awards are arguably the most prestigious and competitive games awards internationally, so it was an amazing achievement for Dinosaur Polo Club to not only win, but to be nominated in a whopping three other categories (Excellence Design, Visual Art, and the Grand Prize)!jump to full article
Players of NZCER's new app game must put forward their best argument to shape the future of education. Curriculum for the Future: The Digital Game is one in a series of three resources designed to generate thought-provoking conversations about learning and curriculum today and in the future.
Curriculum for the future is the first resource of its kind to be produced by NZCER in collaboration with Gamelab Ltd. NZCER is seeking player feedback on its flagship game app, to explore how resources like this can support broad engagement in contemplating "the big questions" for school learning and the future.jump to full article
It’s looking to be a watershed year for Magic Leap’s Mixed Reality Lightfield™ technology, and Wellington’s Weta Workshop is playing a pivotal creative role.
Today, Magic Leap CEO, Rony Abovitz announced a Series C funding round, led by the Alibaba Group. At the same time, Weta Workshop CEO and one of Magic Leap’s founding directors, Richard Taylor lifts the lid on his and his company’s preeminent Magic Leap partnership. A seven-year affiliation with Rony that is now a growing interactive division within the Workshop, right here in Wellington.jump to full article
Grinding Gear Games, developer of the award-winning free-to-play action RPG Path of Exile, today announced that their latest expansion, Path of Exile: Ascendancy will be available on March 4th, 2016.
Path of Exile: Ascendancy features the Lord’s Labyrinth, a daily changing maze of deadly traps and challenges designed to test the mettle of even the most experienced PoE player. The Emperor Izaro constructed deadly trials through Wraeclast to find worthy candidates. Players will have a powerful set of new skills and items to conquer the Labyrinth, including the introduction of 19 new Ascendancy character classes, each with its own passive skill tree to master.jump to full article
Auckland developers Andy Wiltshire (BulletProof) and Michael Reitzenstein (RockSolid) have created a new Unity Performance Plugin called RenderVision which provides overlay information on Culling opportunities in your game project - and have setup a partner website, UnityPerformance.com - featuring helpful performance guides for Unity game developers.
Feel free to check out the links below and share with your fellow game devs;jump to full article