Sklum Lord

Project Manager: Paul Svendsen
Lead Designer: Eugene Bridger
Lead Artist: Allen Shaw
Lead Programmer: Andrew Young
Programmers: Kyle Boucher & Logan de Heer
Artists: James Gilliland, Colin Pyle & Benjamin Dawson

Skug is an alien king. He must defend his natural homeland against the invading industrial Lerg.

Sklum Lord is a 3rd person, single player, beat’em  up game where Skug, can pick up his foes and use them as weapons and projectiles. Throughout Sklum Lord, Skug’s quest will carry him from the valley of Skloo Village, through Duffer infested hills, an on to the mobile arena base of Klar, the OverLerg and Skug’s nemesis.