Category: News

Entries for the New Zealand Game Developers Association startup programme for interactive games businesses, the Kiwi Game Starter, are now open! Potential entrants should prepare their playable prototypes and business/marketing plans for submission via the submission form. The deadline for submissions is 5PM Monday, Aug 5th. New bigger prizes! Thanks to our kind sponsors, the […]

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The Government has announced a law change is on the way for contractors working in New Zealand’s screen sector – including game developers. The law change is intended the strengthen contractor’s employment rights while still making New Zealand an attractive place for screen productions, including games. The changes follow a consultation process with a screen […]

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More than 30 New Zealand screen, music and interactive media creators – including the NZ Game Developers Association – have submitted a joint position paper to the Government’s review of the Copyright Act.  The group represents New Zealand film makers, television producers, broadcasters and home entertainment distributors, songwriters, composers, recording artists and music companies, production […]

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The NZGDA has new branding, and a new website! We hope the site’s overhaul will make it easier and more pleasant for everyone to share and find NZ game development related news, events and jobs.

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It’s that time of year again! The NZGDA’s Annual General Meeting will be held at to 6pm on 11 September 2018 at Victoria University School of Design (139 Vivian St. – Wellington).

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Are you a community minded game developer who wants to grow New Zealand’s game development sector? Then consider standing for the New Zealand Game Developers Association 2018 Board!

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Broadcasting, Communications and Digital Media Minister Clare Curran welcomes the results of an independent survey released today that shows New Zealand’s game development industry earned a record $143 million in the last financial year.

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A self-titled design dilettante, Caitlin Goodale is our final NZGDC18 keynote speaker! Having worked on everything from Hololens at Microsoft to Minecraft’s console editions, she is passionate about accessibility and making games everyone loves to play.

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