Big Adventure is a start up in Wellington, NZ with the mission to develop the most fun Roguelike Deckbuilders for Steam.

We will explore the genre;

its themes, its styles, its pitfalls;

its players, their motivations, their fantasies.

We want to know everything about Roguelike Deckbuilders and we are eager to test our ideas with players to learn from their feedback.

Are you a game explorer?

  • Do you wake up in the morning thinking, “how can I make today more fun for everyone?”
  • Do paper prototypes clutter your home like you’re trying to solve a cold case?
  • Do you love it when you share your ideas with others and the first thing you hear is “Yes, and…”?

We need someone to champion fun strategies, balance complex systems. We need someone infatuated with Roguelike Deckbuilders who wants to learn everything there is to learn about the genre.

We’re going to remain roughly 5 team members so this is an opportunity to take on a lot of responsibility within the team. There is room for you to spread your wings and make your mark.

Our ideal candidates can do a bit of everything when it comes to game development. When not coding, how else do you see yourself pitching in?

Responsibilities include:

  • Contributing to sprint goals
  • Developing games
  • Helping players discover our games
  • Helping team improve how it works together
  • Helping company improve how it works together
  • Learning everyday

Requirements to apply:

  • 2-5 years professional industry experience working as a game designer
  • 2-5 years professional industry experience working with Unity and C#
  • Worked on at least 2 commercially released games within the last 5 years
  • Must have right to work in New Zealand

Learn more or apply via this link.


Big Adventure

Who we are: At Big Adventure, our goal is to master making and releasing engaging roguelike deckbuilders. Players determine our success, so it is vital that their feedback is heard early and often. From the moment we find the fun in a prototype, we want to develop and nurture the demand for that experience along with our players, and then deliver on those expectations. We grew up playing and loving games, now that we make them, we recognize and embrace that players have a desire to play a bigger part in their gaming experience. We’re here to put game jams, demos, early accesses in front of players and take in all they have to say, good or bad. It’s time to let players in on the fun!