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Learning Designer · Auckland

JBA · Apply by March 31, 2021

The Role We are calling out for an experienced, passionate, and well-rounded Learning Designer to come work with our diverse team of programmers, artists, instructional designers, and game designers. You’ll be coming to a team with a strong sense of ownership and pride over their work, as well as one that is deeply attuned to […]

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Grinding Gear Games is hiring for a Quality Assurance Tester. Join our amazingly talented team ! This role involves: Testing new Path of Exile content and features to find problems. Communicating these problems to the development team through our issue tracking software. Following up on the state of these problems and working with developers to […]

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Requirements: A Bachelor’s degree in Computer Science, Software Engineering or equivalent Strong knowledge of modern C++ Excellent communication skills At least six months of commercial game programming experience Must be able to pass our technical C++ programming test (approximately one hour long) Pluses: Experience with our game, Path of Exile This is a full-time role […]

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Requirements – experience with the following technology: Linux server administration (3 years minimum experience) Assembling computer hardware and diagnosing hardware faults SQL database administration experience Configuration management (e.g. puppet, chef, etc.) Monitoring systems (e.g. zabbix, nagios, etc) Continuous integration (e.g. buildbot) Scripting and automation Reasonable familiarity with bash, python and SQL. Willing to be on […]

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Requirements: At least one year of rigging experience for games. Ability to create clear, non-destructive, user-friendly rigs for various characters, monsters, or effects. Ability to brainstorm and research new techniques and ideas for rigging solutions. Ability to troubleshoot rigging related technical issues that may arise during production. Self-motivation with excellent communications skills, and ability to […]

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Responsibilities Create immersive and replayable gameplay that supports and enhances the core mechanics and aesthetic. Ensure a high level of quality through close collaboration with the Creative Director, Art Directors, Game Designers, Environment Artists, Sound Designers and other disciplines. Integrate the content produced by other disciplines for your designs into the game engine (new gameplay […]

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Requirements 3 years of animation experience Solid body mechanics and experience animating general combat, melee weapons and magic for both human, animals and abstract monsters. Proven experience in a professional production pipeline and the ability to create high-quality key frame animations. Solid knowledge of Maya. Independently self-motivated team player with excellent communication skills. This is […]

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Requirements: Three years of experience creating game art Experience creating real-time game effects in a wide range of software Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects Self-motivation, excellent communications skills, and able to work within a team Positive attitude and able to […]

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This is a rare opportunity to manage a global community of gamers from our HQ in beautiful New Zealand. Our survival PC video game Icarus aims to be a global gaming brand for years to come.

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