The UI Artist is responsible for creating high-quality and engaging UI and motion design content for use in our games currently in development.

Main Tasks and Responsibilities:

  • Concept, design and pre-visualisation of menus and UI elements to a brief provided by key stakeholders such as the Art Director and Game Designer
  • Creating production art assets and working closely with a front end programmer, and UX Designers to ensure they are implemented accurately in game
  • Maintains and backs up all working files
  • Ensures consistency and quality of own work
  • Receives and understands feedback and modifies work based on direction
  • Creates documentation supporting techniques and process and encourages the sharing of knowledge and ideas

Skills and Experience required:

  • Bachelor’s degree in 2D Art, Graphic Design, or equivalent game art qualification or experience
  • Understanding of current UX and UI design trends within AAA titles
  • Experience the game engines. Unreal engine specific knowledge of implementation, workflow, Widget Blueprints, Materials
  • A strong interest in graphic & motion design, typography and colour theory
  • Adobe Creative Suite: Being highly proficient in After Effects, Illustrator and Photoshop
  • Experience with UI/UX software such as Sketch, InVision, Adobe XD
  • Experience creating style guides, prototyping processes
  • Interest in accessibility and multi-platform scalable UI
  • Strong initiative
  • Growth mindset
  • Strategic thinker and problem solver
  • Positive approach to change


A44 was born in 2013 with the goal of making games we want to play. Located in Wellington, New Zealand our team is a sophisticated group of game developers and world-leading visual effects artists who excel at meticulous gameplay and cinematic experiences. We blend the bravery of an independent studio with the quality of AAA development to make great games. There is nothing in this world we would rather be doing.