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It’s my sad duty to announce that the board has made the decision to cancel this year’s New Zealand Game Developers Conference (NZGDC) due to the risks around COVID-19.  This was not a decision we made lightly. We understand that NZGDC is one of the few opportunities the NZ games industry has to get together […]

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NZGDC19 is done!

19th September 2019

In early September a very successful New Zealand Game Developers Conference was held at the Museum of New Zealand Te Papa Tongarewa in Wellington. “I think #NZGDC19 solidified itself as the conference in ANZ to be at.” – Joshua Boggs, Creative Director & CEO (Studio Mayday) Thank you so much to all of our attendees, […]

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Are you a community minded game developer who wants to grow New Zealand’s game development sector? Then consider standing for the New Zealand Game Developers Association 2018 Board!

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A self-titled design dilettante, Caitlin Goodale is our final NZGDC18 keynote speaker! Having worked on everything from Hololens at Microsoft to Minecraft’s console editions, she is passionate about accessibility and making games everyone loves to play.

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Harry is the lead artist and programmer from Team Alto, a collaboration with Toronto-based studio, Snowman. He is best known for the critically acclaimed Alto’s Adventure and recent Apple Design Award winner, Alto’s Odyssey.

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The NZGDA is proud to announce the New Zealand Game Developers Conference 2018 – an action-packed three day conference for professional and indie game developers in New Zealand’s fastest growing creative sector.

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It’s the week of the New Zealand Game Developers Conference and we’re excited for the biggest lineup yet! This year we’ve got over 100 presenters, as well as a full day of workshops.

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We’re super excited to announce Ubisoft’s Aurelie Le Chevalier as our first NZGDC17 Keynote speaker! Aurelie is a gameplay programmer at Ubisoft Montreal. She has worked in AI, UI, and Gameplay on the games ‘Rainbow Six’, ‘Child of Light’, ‘Shape Up’, and ‘For Honor’. She is interested in data-driven gameplay systems as a means to […]

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