Digital consumption fuels New Zealanders gaming growth
17 February 2014


New Zealand’s interactive games industry has recorded $133 million of traditional retail sales and an estimated NZD$162 million of digital sales in 2013, according to research released by the Interactive Games & Entertainment Association (IGEA). These latest figures put the overall retail value of New Zealand’s interactive games industry in 2013 just shy of NZD$300 million.

The latest data from independent market researcher, NPD Group Australia, reveals that sales of console hardware, games software and gaming peripherals sold through traditional retail outlets dipped by 8 per cent compared to sales in 2012.

However, according to research commissioned by IGEA, traditional retail sales only from part of the overall consumption patterns. The research conducted by emerging technology analyst firm, Telsyte, estimated that in 2013 the NZ digital video games market was valued at $162 million with revenue gained from digital game sales, downloads, subscriptions and mobile games.

Mark Goodacre, IGEA’s New Zealand Director, said IGEA commissioned the Telsyte research in order to account for the growing number of New Zealanders extending their gaming experience online and provides a better snapshot of the burgeoning interactive games industry for its members.

“We’re seeing more New Zealanders consume games across a wide variety of consoles and mobile devices and consequently, extend the ‘traditional’ console experience with in-game extras bought online or a version of the game which users can access via their smartphone and other internet connected devices,” said Goodacre. “It is encouraging to see traditional retail sales are strongly supported by New Zealand consumers choosing to purchase video games content both online and ‘offline.’”

“The interactive games industry is continuing to evolve as consumers of all ages and backgrounds continue to play games at home and on-the-go and we expect sales figures to reflect this change in the market,” said Goodacre.

Sam Yip, Senior Research Manager for Telsyte, stated that the growth in digital sales was largely driven by the popularity of mobile games, which accounted for 57 per cent of all digital purchases and digital content consumed on consoles and PCs.

“Consumers spent more than $162 million on digital games, extras, subscriptions and mobile games in 2013, which account for more than 50 per cent of the total spend for the interactive games and entertainment industry,” said Yip. “New Zealanders continue to show an increasing appetite for content delivered digitally and these numbers reflect this trend.”

Mark Goodacre added, “While this significant increase in revenue and the velocity of change in content and content delivery excites the industry, it also poses increasing issues on the policy front, where legislation and legislators lag a long way behind the industry. These results highlight the need for government to quickly engage with industry to ensure that legislation can adapt to the speed and velocity of change facing New Zealanders.”

Other key highlights from NPD Group Australia reveal*:

Key highlights from Telsyte **

New Zealand’s own game development industry has capitalised on the growth of digital games globally. New Zealand-made mobile games were downloaded over 130 million times last year and industry earnings grew 86 percent to $36.3 million in 2012, according to NZ Game Developers Association research.

“Video games are now one of New Zealand’s largest creative IP exports. 100% of games made here are digitally distributed, which makes sense given New Zealand’s remote location,” said Stephen Knightly, NZ Game Developers Association Chairperson. “Going digital created huge opportunities for New Zealand developers. Digital means if we have a hit game then sales aren’t capped, we can be responsive and continually update our games and have a direct relationship with players.”

* Source: The NPD Group Australia. Category PC Games, Console Software, Portable Game Software, Time period(s) Jan 2 2012 – Dec 30 2012; Dec 31 2012 – Dec 29 2013. Country: Australia
** Source: Telsyte – IGEA Digital Market Monitor, 2013

For more information, please visit www.igea.net.