News - NZGDA - Page 11


#NZGDC17 is Just Around the Corner!
5 September 2017

It’s the week of the New Zealand Game Developers Conference and we’re excited for the biggest lineup yet! This year we’ve got over 100 presenters, as well as a full day of workshops.

NZ Game Development Revenues Hit $100M
3 September 2017

New Zealand’s game developers earned $99.87M in the financial year ending 31 March 2017 according to an independent survey of New Zealand Game Developers Association studios. That’s double-digit growth of 12% in the last year, up from to $88.9m in FY2016.

NZGDA Board for 2017/2018
30 August 2017

The New Zealand Game Developers Association would like to welcome our board members for 2017/2018. This year there were nine candidates for board, which is the exact number of positions available.

Got a minute? Play some of the best games by NZ school students
25 August 2017

Primary and secondary students made dozens of digital games and board games as part of a national education competition. The best of these are now online in a winners’ showcase, including two games you can play during your coffee break.

Notice of NZGDA 2017 Annual General Meeting
23 August 2017

The NZGDA’s Annual General Meeting will be held from 5pm to 6pm on 6 September 2017 at AUT in room WG403.

Kiwi Game Starter 2017 Finalists!
20 August 2017

The NZGDA is excited to announce our finalists for this year’s Kiwi Game Starter 2017!

Digital NZ Report 2018: Thought rugby was popular? Try video games
15 August 2017

New research by Bond University in Queensland and the Interactive Games & Entertainment Association (IGEA) has found a staggering 98 per cent of New Zealand families have video game devices, eight out of 10 owning multiple game devices.

The NZGDC17 Schedule is Live!
7 August 2017

The NZGDA is excited to announce the schedule for the New Zealand Game Developers Conference 2017 is now available!

Final Keynote Speaker For #NZGDC17 Announced
30 July 2017

We’re super excited to announce Delaney King as our final NZGDC17 Keynote speaker! In her 20 years as a video game artist she has racked up an impressive list of AAA credits.

Call for NZGDA 2017/2018 Board Candidates
25 July 2017

Are you a community minded game developer who wants to help grow New Zealand’s game development sector? Then consider standing for the New Zealand Game Developers Association 2017 board!

Tickets for #NZGDC17 Available Now!
19 July 2017

The NZGDA is pleased to announce that tickets for the New Zealand Game Developers Conference 2017 are available now!

First Keynote Speaker For #NZGDC17 Announced!
16 July 2017

We’re super excited to announce Ubisoft’s Aurelie Le Chevalier as our first NZGDC17 Keynote speaker! Aurelie is a gameplay programmer at Ubisoft Montreal. She has worked in AI, UI, and Gameplay on the games ‘Rainbow Six’, ‘Child of Light’, ‘Shape Up’, and ‘For Honor’. She is interested in data-driven gameplay systems as a means to […]

Reminder to Submit Workshops, Talks and Panels to #NZGDC17
26 June 2017

The New Zealand Game Developers Conference 2017 – an action-packed three day conference for professional and indie game developers in New Zealand’s fastest growing creative sector, will be on September 6th – 8th 2017 hosted at Auckland’s AUT University.   NZGDC17 is calling for speakers who would like to present talks or panels covering game […]

Kiwi Game Starter 2017 Submissions are Open!
13 June 2017

Entries for the New Zealand Game Developer’s Association startup programme for interactive games businesses – the Kiwi Game Starter – are now open, with business plans and playable prototypes due on 26 June 2017 by 5pm. Please submit your entry via this form:  ​https://goo.gl/forms/W2EdTpZ6RA3rWlos1 One promising team will be awarded a First Prize of a monetary […]

Kiwi Game Starter 2017 is coming!
7 June 2017

Entries for the New Zealand Game Developers Association startup programme for interactive games businesses, the Kiwi Game Starter, will be opening sooner than usual this year. We are finalising some details, but wanted to give potential entrants enough time to prepare their playable prototypes and business plans. We will open up entries as soon as […]