News - NZGDA - Page 13


Indie Prize USA 2016
30 May 2016

More than 1000 indie games applied for Indie Prize scholarship during the past year 335 games were submitted for Indie Prize Asia 2016 28 judges selected 100 world’s best indie games 3 days of Indie Prize Showcase Indie Prize is a scholarship program for indie developers. The main goal of Indie Prize is to give […]

Indie Pitch Arena 2016
27 May 2016

This summer Global Mobile Game Confederation is hosting Mobile Game Asia at capital city of Malaysia – Kuala Lumpur, where we will merge the world gaming industry and local development community! Taking place at Berjaya Times Square Hotel, in Kuala Lumpur on July 13th – 14th, Mobile Game Asia brings together over 1,000+ industry leaders, developers […]

Young Creatives Set Their Sights on World Stage
7 May 2016

Game art and development is one of the world’s hottest new career paths and later this month some of New Zealand’s most talented young game developers will go head to head in a competition which could shoot them into the international spotlight. For the first time ever WorldSkills – the largest skills competition on the […]

Mini Metro wins IGF Award
26 March 2016

Robert and Peter Curry of Wellington’s Dinosaur Polo Club, the creators of the ingenious Mini Metro, came away with the Excellence in Audio Award and were nominated for four categories – including the Grand Prize – at the Independent Games Festival (IGF) this year, held during the Game Developers Conference 2016 in San Francisco. The IGF awards are arguably the most prestigious […]

Mini Metro takes away the IGF Audio Prize!

It was a momentous occasion at the Independent Games Festival (IGF) this year which were held during the Game Developer Conference in San Francisco.  Robert and Peter Curry of the Dinosaur Polo Club – the creators behind the ingenious Mini Metro came away with the Excellence in Audio Prize! After an initial round of judging by over […]

New Zealand game studios recruiting at GDC
3 March 2016

Fifteen New Zealand game studios will be in San Francisco during the Game Developers Conference 2016. They have a number exciting job vacancies to fill and are on the look-out for talented people across all disciplines. Take this opportunity to explore the high quality work and lifestyle only New Zealand can offer.

New digital game on the future curriculum
29 February 2016

Players of NZCER’s new app game must put forward their best argument to shape the future of education. Curriculum for the Future: The Digital Game is one in a series of three resources designed to generate thought-provoking conversations about learning and curriculum today and in the future. Curriculum for the future is the first resource of its kind to be produced […]

The magic of Weta Workshop helps to shape the future of art and technology
5 February 2016

It’s looking to be a watershed year for Magic Leap’s Mixed Reality Lightfield™ technology, and Wellington’s Weta Workshop is playing a pivotal creative role. Today, Magic Leap CEO, Rony Abovitz announced a Series C funding round, led by the Alibaba Group. At the same time, Weta Workshop CEO and one of Magic Leap’s founding directors, […]

Path of Exile: Ascendancy launches
3 February 2016

Grinding Gear Games, developer of the award-winning free-to-play action RPG Path of Exile, today announced that their latest expansion, Path of Exile: Ascendancy will be available on March 4th, 2016. Path of Exile: Ascendancy features the Lord’s Labyrinth, a daily changing maze of deadly traps and challenges designed to test the mettle of even the […]

RenderVision Released
26 January 2016

Auckland developers Andy Wiltshire (BulletProof) and Michael Reitzenstein (RockSolid) have created a new Unity Performance Plugin called RenderVision which provides overlay information on Culling opportunities in your game project – and have setup a partner website, UnityPerformance.com – featuring helpful performance guides for Unity game developers. Feel free to check out the links below and share […]

The Arcade Auckland Coworking Space
21 December 2015

www.thearcadeakl.co.nz The NZGDA has launched a shared work space for indie game developers called The Arcade Auckland – which is currently free for any casual NZGDA member to use and low cost for any regular member. It’s based within The Idea Collective Building at MOTAT (The Museum of Transportation and Technology) in Western Springs, Auckland. […]

Maze Runner: The Scorch Trials™ now available on the App Store and Google Play
11 December 2015

Players outrun WCKD in the Scorch in the officially licensed sequel to the mobile hit The Maze Runner™ Leading games publisher PikPok® today announced the launch of Maze Runner: The Scorch Trials ™ game for iPhone, iPad, iPod touch, and Android. The officially licensed game, developed by veteran developer Sticky Studios and published by PikPok, is based […]

Glow Worm Adventure now available on the App Store and Google Play
4 December 2015

Leading games publisher PikPok today announced the launch of Glow Worm Adventure for iPhone, iPad, iPod touch, and Android phones and tablets. The game is developed by Pixelthis, based in New Zealand. Glow Worm Adventure sees the player solve intricate puzzles by sliding tiles around a board to create a path. The innovative Rubiks-style mechanic is […]

How GDC help build indie hit Poly Bridge
25 November 2015

Guest post by Patrick Corrieri of Dry Cactus, developers of hit indie game Poly Bridge. Dry Cactus is also sponsoring one of the NZGDA $5,000 travel grants for GDC 2016, after receiving a similar grant last year. It’s been a pretty intense year, what with working hard on Poly Bridge, dealing with its popularity and […]

GDC 2015 Report: Farah Khalaf
23 November 2015

Guest post by Farah Khalaf, Auckland University of Technology student and NZGDA Board Member. This year I had the privilege of attending GDC 2015 as an IGDAF Intel scholar. I remember standing in the middle of a train station, almost bursting into tears when I read the email. For those of you who aren’t familiar with the […]